A Cellular Automata (CA) model consists of a grid of pixels, each having a colour state. Every pixel is periodically updated according to a mathematical rule involving its state and those of its nearest neighbours. With some CA rules, these simple local interactions give rise spontaneously to a complex overall texture, particularly curved or angular spirals.
One Cellular Automata Laboratory option is a toroidal wrap-around world, meaning that its images tile seamlessly to make 'wallpaper'. Those below were saved from the program's 320x200 display, the palette altered in Fractint to the 'Browser Safe Palette', and scaled down to half-size to make compact wallpaper unit cells.
Return to my main page - Pattern, Mathematics & Games section - for links to
the home pages of Rudy Rucker and John Walker, where you can download Cellular
Automata Laboratory.
raygirvan@freezone.co.uk


Upper row: Demon, Hodge, Rainzha, and Timetun generation rules.
Lower row: Zhabof, Bob, VoteDNA, Zhabo.
Background: Griff12.
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